Skills are rated as 1 through 5, although the highest at character creation will be four. This represent your specialization, knowledge, and ability within those areas. Just because you do not have a skill does not mean you can not attempt an action that uses it, you simply do so as if the skill was rated 0.
The Skill Ladder
These are the two skills you must possess. They cover the basics of being a living breathing human being.
Physical Fitness – A basic rating of your body. Your combined strength, agility, and endurance.
Mental Vigor – A basic rating of your mind. Your combined cunning, intellect, and willpower.
These represent how you communicate with those around you. While you do not have to choose all four, you must choose at least one. The four communications skills are arranged in a “circle” with each NPC you encounter favoring one style of communication, and one in opposition that they disapprove of.
Persuasion – Your ability to use diplomacy and finese to attempt to get what you want. In opposition to Intimidation.
Subterfuge – You ability to use guile and deception to attempt to get what you want. In opposition to Forthright.
Intimidation – Your ability to use coercion and threats to attempt to get what you want. In opposition to Persuasion.
Forthright – Your ability to use sincerity and bluntness to get what you want. In opposition to Subterfuge.
These represent how you influence your element of choice. While you do not have to choose one to start, or all six, you will eventually find use to assume at least a single power skill. They do not determine exactly what your power does, but rather how it does it, with the success of your role and your own narative determining the actual extent of your power use.
Power Control – The ability to influence an element as it interacts with your own person.
Power Manipulation – The ability to influence an element as it interacts with other people or things.
Power Strike – The ability to focus an element with in to a physical attack you deliver.
Power Bolt – The ability to focus an element in to a ranged attack you deliver.
Power Blast – The ability to release an element over an area to effect multiple people or things.
These represent your occupation, hobbies, and other things you may have learned through the course of life.
Craftsmanship – The ability to build, repair, and tinker with mechanical objects.
Driving – The ability to drive beyond the normal operation of the vehicle.
Academics – The knowledge of history, phylsophy, art, languages, and other studies.
Streetwise – The knowledge of neighborhoods, gang turf, slang, and other “lower” observations.
Medicine – The ability to diagnose, heal wounds and care for the injured.
Investigation – The ability to notice, deduce, and piece together details others might miss.
Sciences – The knowledge of biology, chemistry, geology, physics, and other studies.
Buglary – The ability to case buildings, break & enter, and determine value.
Stealth – The ability to remain unseen, unheard, and otherwise unnoticed.
Technology – The ability to build, repair, and tinker with electronics and computers.
Computers – The ability to access, navigate, and explore computer and network systems.
Empathy – The ability to read people, notice their moods, and gain their trust.
Combat – The knowledge of various hand-to-hand, martial arts, and meleee techniques.
Marksmanship – The knowledge of firearm safety, maintenance, and use.
Survival – The knowledge of hunting, tracking, and bushcraft.