Fate points represent a player’s ability to affect the story from the view of their character. A large pool of Fate will be given to the player at character creation, however this is a one time only gift. Normally Fate will be achieved either through Refresh or allowing a Compell on their character.
A character’s Fate Refresh is equal to the number of Stunts they currently have, however Fate cannot Refresh beyond that value (ie if a charcter has 2 Fate points remaining at the end of an issue, during Refresh before the beginning of the next issue he will only recieve 1 additional Fate point). By accepting Compells a player may recieve as many Fate points as the Game Master is willing to provide.
Fate can be used at any time by a player for a number of things during play: Gain a Bonus, Invoke an Aspect, Tag an Aspect, Make a Declaration, Power a Stunt, or Reload a Weapon or Gadget.
Gain a Bonus – A Fate point may be spent to add a +1 to any roll. This is the least powerful use of a Fate point but requires no aspect narrative for use making it also the simplest.
Invoke an Aspect – A Fate point may be spent to invoke an Aspect to add +2 to any roll, or allow a reroll. For the Aspect to be accepted the player must be able to describe how it applies. The player may perform this multiple times for a single roll, but may not use any single Aspect more than once.
Tag an Aspect – A Fate point may be spent to tag an Aspect to add +2 to any roll. For the aspect to be accepted the player must be able to describe how it applies. The player may perform this multiple times for a single roll, but may not use any single Aspect more than once.
Make a Declaration – A Fate point may be spent to make a declaration. The player simply lays the Fate point on the playing surface and makes a statement. If the Game Master accepts the statement it is true. If the Game Master does not the Fate Point is lost. Statements that are selfish, lethal, or game altering as the least likely to be accepted.
Power a Stunt – A Fate point may be use to power a Stunt that has a particularly powerful effect. During Stunt creation a Game Master will inform whether or not a power requires, or may be used with, a Fate point to function. This Stunt utilization still requires the character action for the panel.
Reload a Weapon or Gadget – A Fate point may be used to reload the uses of a Weapon or a Gadget. This may be done at anytime and restores all uses for a single weapon or gadget. This reload does require the use of a character action for the panel, and may only be used once per panel.